Tariffs

The ‘Tariff’ for a move is a measurement of the degree of difficulty. They are calculated according to the following rules:

Twisting: score 0.1 per half twist (180 degrees)
Somersaulting: score 0.1 per quarter turn (90 degrees)
Plus 0.1 bonus for each full somersault (360 degrees)
Single, non-twisting somersaults have a 0.1 bonus if in piked or straight shape
Triple somersaults are worth 1.6
Quadruple somersaults are worth 2.2
Multiple somersaults (twisting or non-twisting) have a 0.1 bonus per somersault if piked or straight

Below is a lookup table to check your sums!

Move Name Tariff Move Name Tariff Move Name Tariff
½ In ½ Out Triffus (P) 2.1 Back S/S (P) 0.6 Full In – ½ Out (S) 1.5
½ In ½ Out Triffus (T) 1.8 Back S/S (S) 0.6 Full In – ½ Out (T) 1.3
½ In Rudi Out Triffus (P) 2.3 Back S/S (T) 0.5 Full In – Back Out (P) 1.4
½ In Rudi Out Triffus (T) 2.0 Back S/S to Seat (P) 0.6 Full In – Back Out (S) 1.4
½ Out Triffus (P) 2.0 Back S/S to Seat (S) 0.6 Full In – Back Out (T) 1.2
½ Out Triffus (T) 1.7 Back S/S to Seat (T) 0.5 Full In – Double Full Out (P) 1.8
½ In – ½ Out (P) 1.4 Back to Feet 0.1 Full In – Double Full Out (S) 1.8
½ In – ½ Out (S) 1.4 Ball Out 0.6 Full In – Double Full Out (T) 1.6
½ In – ½ Out (T) 1.2 Ball Out – ½ Out (P) 1.4 Full In – Full Out (P) 1.6
½ In – Back Out (P) 1.3 Ball Out – ½ Out (S) 1.4 Full In – Full Out (S) 1.6
½ In – Back Out (S) 1.3 Ball Out – ½ Out (T) 1.2 Full In – Full Out (T) 1.4
½ In – Back Out (T) 1.1 Ball Out – Adolf 1.3 Full In – Rudi Out (P) 1.7
½ In – Randy Out (P) 1.8 Ball Out – Barani 0.7 Full In – Rudi Out (S) 1.7
½ In – Randy Out (S) 1.8 Ball Out – Randy 1.1 Full In – Rudi Out (T) 1.5
½ In – Randy Out (T) 1.6 Ball Out – Rudy 0.9 Full Out (P) 1.4
½ In – Rudi Out (P) 1.6 Barani (P) 0.6 Full Out (S) 1.4
½ In – Rudi Out (S) 1.6 Barani (S) 0.6 Full Out (T) 1.2
½ In – Rudi Out (T) 1.4 Barani (T) 0.6 Full Twist Jump 0.2
½ Out (P) 1.3 Barani In – Back Out 1.1 Full Twist to Feet 0.2
½ Out (S) 1.3 Barani Out 1.1 Full Twist to Feet 0.3
½ Out (T) 1.1 Barrel Roll 0.2 Lazy Back 0.3
½ Out Quad (T) 2.3 Bounce-Roll (P) 0.6 Log Roll 0.2
½ Twist Jump 0.1 Bounce-Roll (S) 0.6 Miller (P) 1.8
½ Twist to Back Drop 0.2 Bounce-Roll (T) 0.5 Miller (S) 1.8
½ Twist to Crash Dive 0.4 Cat Twist 0.2 Miller (T) 1.6
½ Twist front to Feet 0.2 Cody (P) 0.7 Pike Jump 0
½ Twist back to Feet 0.2 Cody (S) 0.7 Poliarush (P) 2
½ Twist seat to Feet 0.1 Cody (T) 0.6 Poliarush (S) 2
½ Twist to Front Drop 0.2 Corkscrew 0.5 Poliarush (T) 1.8
½ Twist to Seat Drop 0.1 Cradle 0.3 Randolph/ Randy 1
? Turnover 0.3 Crash Dive 0.3 Randy Out (P) 1.7
1½ Twist Jump 0.3 Double Back (P) 1.2 Randy Out (T) 1.5
1? Front S/S (P) 0.9 Double Back (S) 1.2 Roller 0.2
1? Front S/S (S) 0.9 Double Back (T) 1 Rudi Out (P) 1.5
1? Front S/S (T) 0.8 Double Bounce-Roll (P) 1.2 Rudi Out (S) 1.5
2? Front S/S (P) 1.5 Double Bounce-Roll (S) 1.2 Rudi Out (T) 1.3
2? Front S/S (S) 1.5 Double Bounce-Roll (T) 1 Rudi Out Triffus (P) 2.0
2? Front S/S (T) 1.3 Double Full 0.9 Rudi Out Triffus (T) 1.8
Adolph 1.2 Front Drop 0.1 Rudolph/Rudi 0.8
Baby Fliffus 0.7 Front S/S (P) 0.6 Seat ½ Twist to Seat Drop 0.1
Back Drop 0.1 Front S/S (S) 0.6 Seat Drop 0
Back In – Full Out (P) 1.4 Front S/S (T) 0.5 Seat to Feet 0
Back In – Full Out (S) 1.4 Front to Feet 0.1 Straddle Jump 0
Back In – Full Out (T) 1.2 Full 0.7 Straight Jump 0
Back Pullover to Feet 0.3 Full In – ½ Out (P) 1.5 Triffus (P)